Some reviews are just about impossible to complete without making direct references with other games. Monster Legends is among those, as being the free-to-play Facebook game owes more than a little debt of gratitude to some certain Nintendo-backed IP that commences with a ‘P.’ The real difference is you’ll be breeding your personal monsters as an alternative to catching them, and while it’s not the type of game that’s planning to have mass appeal, it’s enjoyable enough for what exactly it is.
Back story? Visit here doesn’t want a back story, thanks greatly. All you will need to know is that it takes monsters to battle monsters, and because building your own personal a la Pacific Rim isn’t an option, you’re going to have to hatch some instead. Fortunately, you’re given an egg to help you get going plus some premium currency to speed throughout the steps of hatching and feeding it.
Congrats, you’re the proud mom or dad of your very own monster! Obviously it needs a habitat to reside in, food to help it grow – which is often grown on farms, with an investment of some basic currency (gold) and time – and some… um, companionship. The motto here may be “Gotta breed ’em all” rather than “Gotta catch ’em all” except that might sound a touch too risqué.
Bad jokes aside, all basic monsters have an elemental type (plus thunder, which isn’t an element, but hey) that defines their special abilities and determines what kind of habitat where they are able to live. By breeding two types of monsters, say, a fire and an earth, the resulting egg will produce a monster which includes abilities from both elements and may reside in either among the habitats. Breeding is simple: just drag both monsters to the breeding ground structure and enable the magic happen. The overall game doesn’t even often care what gender the mother and father are. As Dr. Ian Malcolm might say, life finds a way.
Other tasks on the home front include clearing rocks, trees, and meteorites to help make room for further structures. Unfortunately, you are able to only have one worker doing a task at the same time except if you spring for a few premium currency. Habitats and farms can be upgraded, though the process quickly gets expensive in terms of gold and time. It almost is like the overall game is daring one to spend some real money.
Once you’ve got several monsters accessible, the next task is to load them onto your airship and send them to a chain of islands where they will do battle using the bad monsters. Combat is dependent on picking which attacks or abilities to utilize, by using a meter at that time showing an order where the monsters result from act. Every ability features its own animation, though except for the specials that you can only use sparingly, these tend to be pretty basic. Every fifth battle or so is against an especially tough boss.
What strategy there may be involves the rock-paper-scissors dynamic involving the elements. That’s where dual-element monsters be useful, since if your enemies are nonster to fire, maybe an earth attack will work instead. Abilities also cost stamina, though consumables can deal with healing or energy replenishment in a pinch.
Victories earn experience points for you and the monster, along with potential gold or resources depending on a random spin. Both XP and food assist in leveling up monsters, that is helpful, and so they learn new abilities because they advance. In addition they physically grow and transform at regular intervals, providing them with a certain amount of extra personality beyond the fairly generic, less cute as that ‘P’ brand art. It’s also nice that they come with names – certainly one of my starting monsters was dubbed JJ.
There’s more, much like the usual social features along with the choice to challenge other players after you reach level 10, but it’s nothing you haven’t seen before on Facebook. Monster Legends is a kind of by-the-numbers kind of entertainment that works if you dig the theme and possibly will give you no real joy should you don’t. And also as it ends up, it really was possible to talk about it completely on its own merits.